"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const UnpackDepthRGBAShader = { uniforms: { tDiffuse: { value: null }, opacity: { value: 1 } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform float opacity; uniform sampler2D tDiffuse; varying vec2 vUv; #include void main() { float depth = 1.0 - unpackRGBAToDepth( texture2D( tDiffuse, vUv ) ); gl_FragColor = vec4( vec3( depth ), opacity ); } ` ) }; exports.UnpackDepthRGBAShader = UnpackDepthRGBAShader; //# sourceMappingURL=UnpackDepthRGBAShader.cjs.map