"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const SepiaShader = { uniforms: { tDiffuse: { value: null }, amount: { value: 1 } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform float amount; uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 color = texture2D( tDiffuse, vUv ); vec3 c = color.rgb; color.r = dot( c, vec3( 1.0 - 0.607 * amount, 0.769 * amount, 0.189 * amount ) ); color.g = dot( c, vec3( 0.349 * amount, 1.0 - 0.314 * amount, 0.168 * amount ) ); color.b = dot( c, vec3( 0.272 * amount, 0.534 * amount, 1.0 - 0.869 * amount ) ); gl_FragColor = vec4( min( vec3( 1.0 ), color.rgb ), color.a ); } ` ) }; exports.SepiaShader = SepiaShader; //# sourceMappingURL=SepiaShader.cjs.map