"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const NormalMapShader = { uniforms: { heightMap: { value: null }, resolution: { value: /* @__PURE__ */ new THREE.Vector2(512, 512) }, scale: { value: /* @__PURE__ */ new THREE.Vector2(1, 1) }, height: { value: 0.05 } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform float height; uniform vec2 resolution; uniform sampler2D heightMap; varying vec2 vUv; void main() { float val = texture2D( heightMap, vUv ).x; float valU = texture2D( heightMap, vUv + vec2( 1.0 / resolution.x, 0.0 ) ).x; float valV = texture2D( heightMap, vUv + vec2( 0.0, 1.0 / resolution.y ) ).x; gl_FragColor = vec4( ( 0.5 * normalize( vec3( val - valU, val - valV, height ) ) + 0.5 ), 1.0 ); } ` ) }; exports.NormalMapShader = NormalMapShader; //# sourceMappingURL=NormalMapShader.cjs.map