"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const MirrorShader = { uniforms: { tDiffuse: { value: null }, side: { value: 1 } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform sampler2D tDiffuse; uniform int side; varying vec2 vUv; void main() { vec2 p = vUv; if (side == 0){ if (p.x > 0.5) p.x = 1.0 - p.x; }else if (side == 1){ if (p.x < 0.5) p.x = 1.0 - p.x; }else if (side == 2){ if (p.y < 0.5) p.y = 1.0 - p.y; }else if (side == 3){ if (p.y > 0.5) p.y = 1.0 - p.y; } vec4 color = texture2D(tDiffuse, p); gl_FragColor = color; } ` ) }; exports.MirrorShader = MirrorShader; //# sourceMappingURL=MirrorShader.cjs.map