"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const LuminosityShader = { uniforms: { tDiffuse: { value: null } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` #include uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 texel = texture2D( tDiffuse, vUv ); float l = linearToRelativeLuminance( texel.rgb ); gl_FragColor = vec4( l, l, l, texel.w ); } ` ) }; exports.LuminosityShader = LuminosityShader; //# sourceMappingURL=LuminosityShader.cjs.map