"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const GammaCorrectionShader = { uniforms: { tDiffuse: { value: null } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform sampler2D tDiffuse; varying vec2 vUv; void main() { vec4 tex = texture2D( tDiffuse, vUv ); #ifdef LinearTosRGB gl_FragColor = LinearTosRGB( tex ); #else gl_FragColor = sRGBTransferOETF( tex ); #endif } ` ) }; exports.GammaCorrectionShader = GammaCorrectionShader; //# sourceMappingURL=GammaCorrectionShader.cjs.map