"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const DOFMipMapShader = { uniforms: { tColor: { value: null }, tDepth: { value: null }, focus: { value: 1 }, maxblur: { value: 1 } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform float focus; uniform float maxblur; uniform sampler2D tColor; uniform sampler2D tDepth; varying vec2 vUv; void main() { vec4 depth = texture2D( tDepth, vUv ); float factor = depth.x - focus; vec4 col = texture2D( tColor, vUv, 2.0 * maxblur * abs( focus - depth.x ) ); gl_FragColor = col; gl_FragColor.a = 1.0; } ` ) }; exports.DOFMipMapShader = DOFMipMapShader; //# sourceMappingURL=DOFMipMapShader.cjs.map