"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const THREE = require("three"); const ColorCorrectionShader = { uniforms: { tDiffuse: { value: null }, powRGB: { value: /* @__PURE__ */ new THREE.Vector3(2, 2, 2) }, mulRGB: { value: /* @__PURE__ */ new THREE.Vector3(1, 1, 1) }, addRGB: { value: /* @__PURE__ */ new THREE.Vector3(0, 0, 0) } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform sampler2D tDiffuse; uniform vec3 powRGB; uniform vec3 mulRGB; uniform vec3 addRGB; varying vec2 vUv; void main() { gl_FragColor = texture2D( tDiffuse, vUv ); gl_FragColor.rgb = mulRGB * pow( ( gl_FragColor.rgb + addRGB ), powRGB ); } ` ) }; exports.ColorCorrectionShader = ColorCorrectionShader; //# sourceMappingURL=ColorCorrectionShader.cjs.map