"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const BasicShader = { uniforms: {}, vertexShader: ( /* glsl */ ` void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` void main() { gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 ); } ` ) }; exports.BasicShader = BasicShader; //# sourceMappingURL=BasicShader.cjs.map