"use strict"; Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" }); const AfterimageShader = { uniforms: { damp: { value: 0.96 }, tOld: { value: null }, tNew: { value: null } }, vertexShader: ( /* glsl */ ` varying vec2 vUv; void main() { vUv = uv; gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 ); } ` ), fragmentShader: ( /* glsl */ ` uniform float damp; uniform sampler2D tOld; uniform sampler2D tNew; varying vec2 vUv; vec4 when_gt( vec4 x, float y ) { return max( sign( x - y ), 0.0 ); } void main() { vec4 texelOld = texture2D( tOld, vUv ); vec4 texelNew = texture2D( tNew, vUv ); texelOld *= damp * when_gt( texelOld, 0.1 ); gl_FragColor = max(texelNew, texelOld); } ` ) }; exports.AfterimageShader = AfterimageShader; //# sourceMappingURL=AfterimageShader.cjs.map